Yikes! I see the last time I even posted to the site was at the beginning of this year. That's quite the unexpected hiatus. I suppose an explanation is in order, eh? Short version: real life decided to rear its ugly head and slap me about the face over and over again just to remind … Continue reading I’m Back, Baby!
Ugh, 2016 was one hell of a year, wasn't it? I myself am glad to see it go whilst giving it the finger and a few choice four-letter words. With a new year comes a fresh perspective, renewed optimism, and big plans as far as Age building. The memorial Age is in its final stages … Continue reading Happy New Year!
Hey everyone. As you may have noticed, I've been a bit stingy with the updates as of late. Aside from the usual paying job-related stuff, there's good reason for that. Certain events that have happened behind the scenes have caused me to rethink a couple of the projects on which I've been working. As such, … Continue reading An Update…and a Reshuffle
For several months now, I've been posting and talking about the Memorial Age, which is now officially named Tsahvahn Veelay, or "Immortal Soul" in D'ni. Canonically, it is one of the oldest Ages and may have even been carried over to the cavern from Garternay, although further research needs to be done to confirm that. … Continue reading Remembering Those We’ve Lost
Hey everyone! Sorry I've been a bit slow on the updates. Resigning as Guild Master of the Guild of Messengers (and the story behind all that), going on a vacation to visit family, Hurricane Matthew, and other unrelated things have left almost no time for anything else. Not to worry, though. I'm still working on … Continue reading A Little Update
Collaborative projects can be difficult to set up, and this can also be very true for Age building. Whether it be different creative ideas, scope, or just plain distance between all parties concerned, working with others on something as large as a full Age can be challenging. One of the more ambitious projects started years … Continue reading The Complexity of Ahra Pahts
I figure since we're talking about beginnings, I'll share the very first Age I created: Eder Rastekesh (or "rustic-ish" as I intended the theme to be). This was basically the testing ground for everything as I learned the ins and outs of both Blender and PyPRP. I went through three versions of the Age as … Continue reading Another Beginning
Well, not really the beginning beginning, but the start of my official blog relating to my Age projects. Here, I hope to get even more in-depth with what I'm working on then on my Facebook page, including a boatload of screenshots that won't spam your news feed! 😉 With this being the first post, I … Continue reading The Beginning